Nerf Whirlwind

New Nerf Product concept for a college aged demographic. Developed Spring 2021 with direct feedback from Nerf.

All concepts are not official Hasbro products or planned products.

sponsor Hasbro

duration twelve weeks

date Spring 2021

 
Raymond Peck_Hasbro_Final Document2.jpg

Contents

Ideation

Ideation Round 1

Video

Indoor Darts

Trick Pong

Smart Bocce

Keychain Laser Tag

Compact Net

Compact Targets

Mini Frisbee

Velcro Gloves

Ideation Round 2

Velcro Gloves

Disk Toss

Hand Dart Accessories

Disk Knockout

Keychain Laser Tag

Ideation Round 3

Velcro Gloves

Disk Knockout

Final Product

Overview

How To Play

Video

Packaging & Graphics

Product Page

Research

Secondary Research

Hasbro & Nerf Brand Architecture

Nerf Design Language

Nerf Materials

Patents

Consumer Persona

Consumer Cycles

Consumer Media

Activity Grouping

User Groups

Secondary Research Analysis

Primary Research

Survey Data Demographics

Survey Data Pain Points

Interview: Patrick

Interview: Hayden

Interview: Stephanie

 

Research


Secondary Research

Consumer Persona

Consumer Media Analysis

Nerf Product & Advertising Design Language

Brand Architecture

The Hasbro company and Nerf’s brand portfolios.

Nerf Materials

The materials fundamental to Nerf.

Patents

Hasbro owned patents with potentially useful technologies.

Consumer Cycles

Daily, weekly, and annual schedules of college students, young adults aged 18-24

Activity Grouping

Users categorization based on type of play.

User Personas

Secondary Research Analysis


Primary Research

Survey Demographic Data

In-Person Survey Pain Points

Interviews


Research Analysis

Ideation


Ideation Round 1


Ideation Round 2


Ideation Round 3